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Yu-Gi-Oh Singles » Promos » Miscellaneous Promos
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Elemental Hero Thunder Giant
Atk/Def: 2400/1500
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Attribute: Light
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Card Number: MF01-EN001
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Card Rules: Rulings powered by The Netrep API. The effect of 'Elemental Hero Thunder Giant' targets a monster. Discarding a card for this effect is a cost. This effect can be chained to. If the effect of 'Elemental Hero Thunder Giant' is activated, targeting 'King of the Skull Servants' with 2000 original ATK, and the opponent chains 'Curse of Aging' and discards 'Skull Servant' to activate it, then 'King of the Skull Servants' has 3000 original ATK and is not destroyed.
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Card Type: Fusion/Effect Monster
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Edition: Promo
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Level: 6
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Monster Type: Warrior
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Name: Elemental Hero Thunder Giant
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Passcode: 61204971
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Rarity: Parallel Rare
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Set: Mattel Action Figure Series 1
| Condition: Near-Mint |
$4.99 |
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Acid Trap Hole
Atk/Def:
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Attribute: Trap
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Card Number: DDS-005
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Card Rules: Rulings powered by The Netrep API. A face-down 'Jinzo' will be destroyed by this card. If the monster flipped face-up has an effect that changes its DEF, such as 'Enraged Muka Muka', calculate the current DEF, then determine if it will be destroyed or flipped back face-down. So if you had 4 cards in your hand, 'Enraged Muka Muka' would not be destroyed. If the targeted monster has a Flip Effect, that Effect is activated whether the DEF is greater than 2000 or not. If the DEF of the selected monster is 2000 or less, such as a 'Hane-Hane', it can not select itself for its Flip Effect since it is destroyed. [Re: Destruction Jammer] 'Destruction Jammer' cannot be chained to effects that may or may not destroy a monster, like 'Acid Trap Hole', 'Blowback Dragon', 'Magical Dimension', 'Reign-Beaux, Overlord of Dark World', 'Snipe Hunter', etc. [Re: Jinzo] If a face-down 'Jinzo' is flipped by 'Acid Trap Hole', 'Jinzo's' effect is not applied if it is destroyed by 'Acid Trap Hole'. [Re: My Body as a Shield] You cannot use 'My Body as a Shield' against cards whose effects might or might not destroy a monster right away, such as 'Earthshaker', 'Barrel Dragon', 'Acid Trap Hole', or 'Time Wizard'. [Re: Poison Draw Frog] If 'Poison Draw Frog' is destroyed by 'Acid Trap Hole', you can draw 1 card. [Re: Prime Material Dragon] You cannot use 'Prime Material Dragon's' effect against cards whose effects may or may not destroy a monster right away, such as 'Earthshaker', 'Barrel Dragon', 'Acid Trap Hole', or 'Time Wizard'. [Re: Sand Moth] If a face-down 'Sand Moth' is targeted by 'Acid Trap Hole' its effect will not activate since it will be face-up when it is destroyed.
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Card Type: Normal Trap
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Edition: Promo
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Level:
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Monster Type:
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Name: Acid Trap Hole
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Passcode: 41356845
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Rarity: Secret Rare
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Set: Dark Duel Stories GBA Promo
| No conditions in stock. |
$0.00 |
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Aggiba, the Malevolent Sh'nn S'yo
Atk/Def: 3000/3000
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Attribute: Light
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Card Number: WCPS-EN901
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Card Rules:
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Card Type: Effect Monster
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Edition:
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Level: 10
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Monster Type: Fiend
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Name: Aggiba, the Malevolent Sh'nn S'yo
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Passcode:
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Rarity: Ultra Rare
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Set: World Championship Series 2009 Promos
| No conditions in stock. |
$0.00 |
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Aggiba, the Malevolent Sh'nn S'yo (2010)
Atk/Def: 3000/3000
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Attribute: Light
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Card Number: 2010-AE003
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Card Rules:
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Card Type: Effect Monster
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Edition:
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Level: 10
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Monster Type: Fiend
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Name: Aggiba, the Malevolent Sh'nn S'yo
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Passcode:
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Rarity: Super Rare
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Set: World Championship Series 2010 Promos
| No conditions in stock. |
$0.00 |
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Alligator's Sword
Atk/Def: 1500/1200
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Attribute: Earth
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Card Number: WCPP-EN007
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Card Rules: No rulings available for this card
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Card Type: Normal Monster
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Edition: Promo
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Level: 4
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Monster Type: Beast
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Name: Alligator's Sword
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Passcode: 64428736
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Rarity: Rare
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Set: World Championship Promo Pack
| No conditions in stock. |
$0.00 |
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Alligator's Sword Dragon
Atk/Def: 1700/1500
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Attribute: Wind
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Card Number: WCPP-EN019
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Card Rules: No rulings available for this card
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Card Type: Fusion/Effect Monster
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Edition: Promo
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Level: 5
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Monster Type: Dragon
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Name: Alligator's Sword Dragon
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Passcode: 03366982
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Rarity: Rare
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Set: World Championship Promo Pack
| No conditions in stock. |
$0.00 |
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Ancient Gear Gadjiltron Dragon
Atk/Def: 3000/2000
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Attribute: Earth
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Card Number: WCPP-EN018
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Card Rules: No rulings available for this card
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Card Type: Effect Monster
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Edition: Promo
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Level: 8
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Monster Type: Machine
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Name: Ancient Gear Gadjiltron Dragon
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Passcode: 50933533
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Rarity: Rare
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Set: World Championship Promo Pack
| No conditions in stock. |
$0.00 |
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Armament of the Lethal Lords
Atk/Def: 2500/2500
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Attribute: Dark
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Card Number: WCPS-EN602
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Card Rules:
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Card Type: Effect Monster
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Edition:
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Level: 8
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Monster Type: Warrior
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Name: Armament of the Lethal Lords
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Passcode:
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Rarity: Ultra Rare
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Set: World Championship Series 2006 Promos
| No conditions in stock. |
$0.00 |
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Black Luster Soldier
Atk/Def:
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Attribute: Earth
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Card Number: WCS-003
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Card Rules:
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Card Type: Ritual Monster
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Edition:
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Level: 8
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Monster Type: Warrior
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Name: Black Luster Soldier
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Passcode: 05405694
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Rarity: Super Rare
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Set: World Championship Series 2003 Promos
| No conditions in stock. |
$0.00 |
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Blizzard Dragon
Atk/Def: 1800/1000
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Attribute: Water
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Card Number: YDB1-EN001
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Edition: Promo
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Level: 4
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Monster Type: Dragon
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Name: Blizzard Dragon
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Passcode: 61802346
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Rarity: Super Rare
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Set: GX Card Almanac
| No conditions in stock. |
$0.00 |
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Blue-Eyes White Dragon
Atk/Def: 3000/2500
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Attribute: Light
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Card Number: DDS-001
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Card Rules: Rulings powered by The Netrep API. [Re: Bottomless Trap Hole] If the opponent has 'Lord of D.' on the field and activates 'The Flute of Summoning Dragon' to Special Summon 2 copies of 'Blue-Eyes White Dragon', you can activate this card and both will be removed from play. 'Lord of D.' does not protect the Dragons because 'Bottomless Trap Hole' does not target. The same situation would occur if only 1 'Blue-Eyes White Dragon' was Special Summoned, 'Bottomless Trap Hole' still does not target. [Re: Burst Stream of Destruction] If you activate 'Burst Stream of Destruction', and the 'Blue-Eyes White Dragon' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Burst Stream of Destruction''s effect still resolves. [Re: Burst Stream of Destruction] It is an effect of 'Burst Stream of Destruction' that 'Blue-Eyes White Dragon' cannot attack, so if 'Non-Spellcasting Area' is on the field, 'Blue-Eyes White Dragon' CAN attack. If 'Imperial Order' is activated later, 'Burst Stream of Destruction''s effect is negated and 'Blue-Eyes White Dragon' CAN attack. [Re: Burst Stream of Destruction] If 'Burst Stream of Destruction''s activation is negated by 'Magic Jammer', then 'Blue-Eyes White Dragon' can attack. [Re: Burst Stream of Destruction] NO copies of 'Blue-Eyes White Dragon' can attack the turn that 'Burst Stream of Destruction''s effect is applied, even if they are Summoned after 'Burst Stream of Destruction' is played. [Re: Destiny Hero - Diamond Dude] Since you are only activating the Normal Spell Card's effect, and not the Normal Spell Card itself, you do not pay costs and you do not have to meet any activation requirements. For example, you would not pay 1000 Life Points for 'Confiscation', or discard 1 card for 'Monster Reincarnation', or need a 'Blue-Eyes White Dragon' on the field to activate the effect of 'Burst Stream of Destruction'. [Re: Double Attack] If you use 'Cost Down' so that your 'Blue-Eyes White Dragon' in your hand is Level 6, then you cannot discard it to activate 'Double Attack' and target your Level 7 'Dark Magician' on the field. [Re: Inferno Tempest] If you attack 'Blue-Eyes White Dragon' with 'Ojama Green' or some other 0 ATK monster, you can activate 'Inferno Tempest' after damage calculation. Then 'Ojama Green' is sent to the Graveyard after 'Inferno Tempest' resolves. [Re: Last Turn] You CAN Special Summon a high-level monster that has no Special Summoning restrictions for 'Last Turn', such as 'Blue-Eyes White Dragon' or 'Dark Magician of Chaos'. [Re: Mirror Wall] If you have 2 copies of 'Mirror Wall', and a monster attacks, its ATK is one-quarter. So 'Blue-Eyes White Dragon' would have 750 ATK, for example. If 1 of the 'Mirror Wall' copies leaves play, then the ATK is increased to half (if both copies leave play, the ATK is restored to full.) [Re: Pole Position] If 'Pole Position' is active, and your opponent controls 'Blue-Eyes White Dragon' and 'Skull Servant', and you activate 'Smashing Ground', 'Blue-Eyes White Dragon' is unaffected by Spell Cards, so the effect of 'Smashing Ground' disappears. [Re: Pole Position] If you control 'Dark Magician' and your opponent controls 'Blue-Eyes White Dragon', and you activate 'Flint' targeting 'Blue-Eyes White Dragon', and your opponent chains 'Pole Position', then 'Flint' is equipped meaninglessly to 'Blue-Eyes White Dragon'. If 'Blue-Eyes White Dragon' is destroyed, 'Flint' can be equipped to 'Dark Magician' meaninglessly if you choose (even if other monsters are on the field). [Re: Pole Position] EXAMPLE #2 The opponent has 'Blue-Eyes White Dragon' (3000 ATK) and 'Pole Position' face-up on the field. I have 'Gemini Elf' (1900 ATK), and an 'Opticlops' (1800 ATK) equipped with 'Axe of Despair'(+1000 ATK 2800 total) face-up on the field, and a Set 'Ring of Destruction'. If I activate 'Ring of Destruction' to destroy 'Blue-Eyes White Dragon', then 'Opticlops' will be the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn't, it is, it isn't, etc.). Therefore, I cannot target 'Blue-Eyes White Dragon' with 'Ring of Destruction'. [Re: Precious Cards from Beyond] If you Tribute Summon 'Blue-Eyes White Dragon' for 1 Tribute using 'Cost Down', you can't activate 'Precious Cards from Beyond''s effect. [Re: Silent Swordsman LV5] If you control 'Blue-Eyes White Dragon' and 'Silent Swordsman LV5', and your opponent activates 'Fissure', the monster with the lowest ATK is 'Silent Swordsman LV5', but it is unaffected by Spell Cards, so the effect of 'Fissure' disappears. [Re: Skill Drain] 'Skill Drain' does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute 'Cannon Soldier' to itself while 'Skill Drain' is active, 'Cannon Soldier''s effect is not negated because 'Cannon Soldier' is in the Graveyard, but if you Tribute a different monster for 'Cannon Soldier''s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate 'Winged Minion''s effect while 'Skill Drain' is active, 'Winged Minion' is no longer on the field and its effect resolves. If you activate 'Exiled Force''s effect while 'Skill Drain' is active, 'Exiled Force' is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute 'Paladin of White Dragon' to activate its effect while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Blue-Eyes White Dragon'. If you Tribute 'Great Dezard' while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Fushioh Richie'. [Re: The White Stone of Legend] When resolving the effect of 'The White Stone of Legend', if you have no copies of 'Blue-Eyes White Dragon' left in your Deck your opponent can briefly check your Deck to verify, unless every copy of 'Blue-Eyes White Dragon' can be accounted for in the Graveyard, Removed Zone, and on the field. (example: If all 3 'Blue-Eyes White Dragon' are in the Graveyard, your opponent does not check your Deck) If a copy is in your hand, your opponent checks your Deck to verify (you cannot reveal a 'Blue-Eyes White Dragon' in your hand). [Re: Waboku] SCENARIO 3: Player A activates 'Waboku'. Player A's 'Blue-Eyes White Dragon' then attacks Player B's 'Sanga of the Thunder'. Player B uses 'Sanga of the Thunder''s effect (during the Damage Step). RESULT: Player A's 'Blue-Eyes White Dragon' (ATK 0) is not destroyed, nor does Player A lose any Life Points, because of Player A's 'Waboku'.
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Card Type: Normal Monster
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Edition: Promo
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Level: 8
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Monster Type: Dragon
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Name: Blue-Eyes White Dragon
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Passcode: 89631139
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Rarity: Secret Rare
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Set: Dark Duel Stories GBA Promo
| No conditions in stock. |
$0.00 |
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Chimaera, the Master of Beasts
Atk/Def: 3000/3000
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Attribute: Light
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Card Number: WCPS-EN701
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Edition: Promo
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Level: 9
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Monster Type: Beast
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Name: Chimaera, the Master of Beasts
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Passcode: 00000000
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Rarity: Ultra Rare
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Set: World Championship Series
| No conditions in stock. |
$0.00 |
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Chimaera, the Master of Beasts (2008)
Atk/Def: 3000/3000
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Attribute: Light
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Card Number: WCPS-AE803
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Card Rules:
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Card Type: Effect Monster
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Edition:
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Level: 9
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Monster Type: Beast
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Name: Chimaera, the Master of Beasts
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Passcode:
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Rarity: Super Rare
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Set: World Championship Series 2008 Promos
| No conditions in stock. |
$0.00 |
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Chthonian Soldier
Atk/Def: 1200/1400
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Attribute: Dark
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Card Number: MF03-EN011
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Card Rules: Rulings powered by The Netrep API. The damage dealt by this card's effect is Effect Damage, not Battle Damage. This card's effect is a Trigger Effect. It activates in the Graveyard. If the opponent takes control of your 'Chthonian Soldier' with 'Snatch Steal' and you attack it next turn, its effect will not activate because when it is sent to your Graveyard, it was not your opponent's monster that attacked it.
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Card Type: Effect Monster
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Edition: Promo
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Level: 4
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Monster Type: Warrior
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Name: Chthonian Soldier
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Passcode: 50916353
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Rarity: Parallel Rare
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Set: Mattel Action Figure Series 3
| No conditions in stock. |
$0.00 |
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Cyber End Dragon
Atk/Def: 4000/2800
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Attribute: Light
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Card Number: MF02-EN003
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Card Rules: Rulings powered by The Netrep API. You can Special Summon 'Cyber End Dragon' with 'Cyber-Stein' or 'Metamorphosis'.
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Card Type: Fusion/Effect Monster
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Edition: Promo
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Level: 10
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Monster Type: Machine
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Name: Cyber End Dragon
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Passcode: 01546123
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Rarity: Parallel Rare
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Set: Mattel Action Figure Series 2
| No conditions in stock. |
$0.00 |
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Dark Eradicator Warlock
Atk/Def: 2500/2100
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Attribute: Dark
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Card Number: WCPP-EN014
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Card Rules: No rulings available for this card
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Card Type: Effect Monster
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Edition: Promo
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Level: 7
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Monster Type: Spellcaster
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Name: Dark Eradicator Warlock
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Passcode: 29436665
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Rarity: Rare
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Set: World Championship Promo Pack
| No conditions in stock. |
$0.00 |
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Dark Magician
Atk/Def: 2500/2100
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Attribute: Dark
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Card Number: DDS-002
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Card Rules: Rulings powered by The Netrep API. [Re: A Hero Emerges] You can Special Summon a high-level monster, like 'Dark Magician', with 'A Hero Emerges'. But if your opponent selects a Special Summon-only monster like 'Dark Necrofear', or a Spirit Monster, it is sent to the Graveyard. [Re: Big Bang Shot] If you equip your 'Big Bang Shot' to your opponent's 'Dark Magician', and 'Dark Magician' attacks your 'Giant Soldier of Stone', the opponent of the owner of the 'Big Bang Shot' takes the damage (so your opponent, who attacked with 'Dark Magician', takes 900 points of damage.) [Re: Contract with the Abyss] 'Contract with the Abyss' is used as a generic substitute for Ritual Spell Cards like 'Black Illusion Ritual' and 'Contract with the Dark Master'. You cannot use 'Contract with the Abyss' to Ritual Summon a non-Ritual Monster like 'Dark Magician'. [Re: Cyber Blader] The effect of 'Cyber Blader' changes immediately when the number of monsters the opponent controls changes. Example 1: The opponent controls 'Gemini Elf' and 'Dark Magician'. The opponent attacks with their 'Dark Magician', attacking 'Cyber Blader', whose ATK is currently doubled. The opponent activates 'Mystik Wok' and Tributes their 'Gemini Elf' to gain 1900 Life Points. 'Cyber Blader' now has 2100 ATK points, so it does not destroy 'Dark Magician', but since the opponent has only 1 monster now, 'Cyber Blader' is not destroyed as a result of battle, either. [Re: Dark Magic Attack] If you activate 'Dark Magic Attack', and the 'Dark Magician' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Dark Magic Attack''s effect still resolves. [Re: Dark Magic Curtain] If you activate 'Dark Magic Curtain' to Special Summon 'Dark Magician' and later in the turn another effect would cause you to Special Summon a monster, you will not be able to Special Summon the monster. For example, your 'Insect Queen' would not be able to Special Summon an 'Insect Monster Token' during your End Phase. [Re: Dark Magic Curtain] If you Chain 'Serial Spell' to 'Dark Magic Curtain', the effect that prevents you from Normal Summoning, Flip Summoning, or Special Summoning for the remainder of the turn is still applied. When 'Serial Spell' resolves it will Special Summon 1 'Dark Magician' from your Deck and it will apply the Summon-restriction, so when 'Dark Magic Curtain's' effect tries to resolve its effect will disappear because you cannot Special Summon a monster. [Re: Dedication through Light and Darkness] You can Tribute a face-down 'Dark Magician' to activate 'Dedication through Light and Darkness'. [Re: Doomcaliber Knight] When multiple Effect Monster effects activate simultaneously, 'Doomcaliber Knight's' effect is chained after determining the order of the Effect Monster effects (see the Advanced Rulings FAQ 'Simultaneous Effects) and will negate the Effect Monster's effect that was placed last on the Chain.Example 1: Player A Tributes her 'Sangan' and 'Witch of the Black Forest' to Tribute Summon 'Dark Magician'. 'Sangan's' effect is Chain Link 1 and 'Witch of the Black Forest's' effect is Chain Link 2. The effect of Player B's 'Doomcaliber Knight' is chained, and it will negate 'Witch of the Black Forest's' effect.Example 2: Player A and Player B have 'Goldd, Wu-Lord of Dark World' in their hand and Player A controls 'Doomcaliber Knight'. Player A activates 'Card Destruction'. When both copies of 'Goldd, Wu-Lord of Dark World' are discarded, their effects start a Chain. Player A is the turn player, so his 'Goldd, Wu-Lord of Dark World' is Chain Link 1 and Player B's is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate Player B's 'Goldd, Wu-Lord of Dark World'.Example 3: Player A's 'Giant Rat' is destroyed in battle and sent to the Graveyard while she has 'Green Baboon, Defender of the Forest' in her hand and 'Doomcaliber Knight' is face-up on the field. Player A can activate 'Giant Rat' and/or 'Green Baboon, Defender of the Forest's' effect. If she activates both effects, she chooses the order the effects are placed onto the Chain, and 'Doomcaliber Knight' will negate the effect that is placed highest on the Chain. If 'Green Baboon, Defender of the Forest' is Chain Link 1 and 'Giant Rat' is Chain Link 2, 'Doomcaliber Knight' will negate 'Giant Rat'.Example 4: If 'Sangan' is Tributed to Tribute Summon 'Raiza the Storm Monarch' while 'Doomcaliber Knight' is face-up on the field, 'Sangan's' effect is Chain Link 1 and 'Raiza the Storm Monarch's' effect is Chain Link 2. 'Doomcaliber Knight's' effect is chained, negating 'Raiza the Storm Monarch's' effect and destroying it.Example 5: Player A's 'Sasuke Samurai #4' attacks Player B's 'Neo-Spacian Grand Mole' while 'Doomcaliber Knight' is face-up on the field. 'Sasuke Samurai #4's' effect is Chain Link 1 and 'Neo-Spacian Grand Mole' is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate and destroy 'Neo-Spacian Grand Mole'. [Re: Double Attack] If you use 'Cost Down' so that your 'Blue-Eyes White Dragon' in your hand is Level 6, then you cannot discard it to activate 'Double Attack' and target your Level 7 'Dark Magician' on the field. [Re: Metalsilver Armor] If you attack with 'Dark Magician', and you control another monster equipped with 'Metalsilver Armor', your opponent cannot activate 'Magic Cylinder' because 'Magic Cylinder' targets and only the monster equipped with 'Metalsilver Armor' can be targeted (and it is not attacking). [Re: Pole Position] If you control 'Dark Magician' and your opponent controls 'Blue-Eyes White Dragon', and you activate 'Flint' targeting 'Blue-Eyes White Dragon', and your opponent chains 'Pole Position', then 'Flint' is equipped meaninglessly to 'Blue-Eyes White Dragon'. If 'Blue-Eyes White Dragon' is destroyed, 'Flint' can be equipped to 'Dark Magician' meaninglessly if you choose (even if other monsters are on the field). [Re: Reasoning] You can Special Summon a high-level monster like 'Dark Magician' with 'Reasoning', but not Special Summon-only monsters like 'Gate Guardian', Ritual Monsters, etc. [Re: Serial Spell] If you activate 'Monster Reborn', and chain 'Serial Spell', discarding your entire hand, you can select and revive one of the monsters you discarded for the cost of 'Serial Spell' to be the monster that 'Serial Spell' Special Summons to the field. (For example, if you target 'Dark Magician' with 'Monster Reborn', then chain 'Serial Spell' and discard 'Buster Blader', you can use 'Serial Spell' to Special Summon the 'Buster Blader' you discarded to activate 'Serial Spell'.) [Re: Skilled Dark Magician] This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon 'Dark Magician' from your Graveyard and your opponent chains 'Disappear' and removes that 'Dark Magician', you can Special Summon a different 'Dark Magician' from your hand/Deck/Graveyard instead. [Re: Skilled Dark Magician] If there are no 'Dark Magician' in your hand, Deck, and Graveyard, you cannot activate 'Skilled Dark Magician's' effect to Special Summon a 'Dark Magician'. [Re: Skilled Dark Magician] If a player controls the opponent's 'Skilled Dark Magician' and Tribute it with 3 Spell Counters, the player who controlled and Tributed the 'Skilled Dark Magician' is the player who Special Summons 'Dark Magician' from the hand, Deck, or Graveyard. [Re: Thousand Knives] The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if 'Dark Magician' is equipped to your 'Relinquished', you can activate 'Thousand Knives'. [Re: Thunder Nyan Nyan] 'Thunder Nyan Nyan' can be destroyed by her own effect between steps in a chain. For example, the opponent targets your 'Thunder Nyan Nyan' with 'Snatch Steal'. You chain 'Call of the Haunted' to Special Summon 'Dark Magician' from your Graveyard, a DARK monster. The chain resolves as follows: 'Call of the Haunted' resolves, 'Thunder Nyan Nyan' is destroyed because there is a DARK monster on the field, 'Snatch Steal''s effect disappears because the target is no longer on the field.
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Card Type: Normal Monster
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Edition: Promo
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Level: 7
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Monster Type: Spellcaster
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Name: Dark Magician
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Passcode: 46986414
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Rarity: Secret Rare
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Set: Dark Duel Stories GBA Promo
| No conditions in stock. |
$0.00 |
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Des Mosquito
Atk/Def: 500/500
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Attribute: Dark
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Card Number: YDB1-EN003
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Edition: Promo
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Level: 3
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Monster Type: Insect
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Name: Des Mosquito
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Passcode: 33695750
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Rarity: Super Rare
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Set: GX Card Almanac
| No conditions in stock. |
$0.00 |
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Dragon Master Knight
Atk/Def: 5000/5000
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Attribute: Light
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Card Number: UE02-EN001
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Card Rules: Rulings powered by The Netrep API. [Re: Revoke Fusion] You cannot select a Fusion Monster that does not list any Fusion Material Monsters you can Special Summon. Example: You cannot select 'Dragon Master Knight' because you cannot Special Summon 'Black Luster Soldier' or 'Blue-Eyes Ultimate Dragon' from your hand.
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Card Type: Fusion/Effect Monster
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Edition: Limited
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Level: 12
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Monster Type: Dragon
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Name: Dragon Master Knight
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Passcode: 62873545
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Rarity: Ultra Rare
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Set: Ultimate Edition 2
| No conditions in stock. |
$0.00 |
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Droll Bird
Atk/Def: 600/500
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Attribute: Wind
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Card Number: WCPP-EN001
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Card Rules: No rulings available for this card
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Card Type: Normal Monster
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Edition: Promo
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Level: 2
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Monster Type: Winged Beast
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Name: Droll Bird
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Passcode: 97973387
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Rarity: Rare
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Set: World Championship Promo Pack
| No conditions in stock. |
$0.00 |
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Duelist Name Card
Atk/Def:
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Attribute:
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Card Number: 2004
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Card Rules:
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Card Type:
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Edition:
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Level:
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Monster Type:
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Name: Duelist Name Card
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Passcode:
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Rarity:
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Set: World Championship Series 2004 Promos
| No conditions in stock. |
$0.00 |
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Elemental Hero Avian
Atk/Def: 1000/1000
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Attribute: Wind
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Card Number: EHC1-EN001
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Card Rules: Rulings powered by The Netrep API. [Re: Feather Shot] This card targets 1 face-up 'Elemental Hero Avian'. [Re: Feather Shot] You can activate 2 copies of 'Feather Shot' and target the same 'Elemental Hero Avian', but the second one will not increase the number of times it can attack. If you select 2 different 'Elemental Hero Avians' then neither one can attack. [Re: Feather Shot] You cannot activate 'Feather Shot' during a turn where 'Absolute End' has been activated. If 'Feather Shot' has already resolved, 'Absolute End' cannot be activated. If 'Absolute End' is chained to 'Feather Shot', then the selected 'Elemental Hero Avian' cannot attack.
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Card Type: Normal Monster
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Edition: Limited
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Level: 3
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Monster Type: Warrior
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Name: Elemental Hero Avian
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Passcode: 21844576
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Rarity: Secret Rare
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Set: Elemental Hero Collection 1
| No conditions in stock. |
$0.00 |
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Elemental Hero Bladedge
Atk/Def: 2600/1800
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Attribute: Earth
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Card Number: MF03-EN005
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Edition: Promo
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Level: 7
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Monster Type: Warrior
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Name: Elemental Hero Bladedge
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Passcode: 59793705
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Rarity: Parallel Rare
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Set: Mattel Action Figure Series 3
| No conditions in stock. |
$0.00 |
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Elemental Hero Bubbleman
Atk/Def: 800/1200
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Attribute: Water
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Card Number: EHC1-EN003
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Card Rules: Rulings powered by The Netrep API. Missing the Timing: If 'Elemental Hero Bubbleman' is Summoned by an effect in the middle of a chain, you will miss the timing and cannot draw the 2 cards. You can only use the effect of 'Elemental Hero Bubbleman' to Special Summon itself during your Main Phase. If you choose not to draw 2 cards for 'Elemental Hero Bubbleman's' effect, it does not start a chain. If 'Elemental Hero Bubbleman' is destroyed and then Special Summoned by 'Rope of Life' in the Damage Step, if there are no other cards on your side of the field, you can draw 2 cards for the effect of 'Elemental Hero Bubbleman'. If you Special Summon 'Elemental Hero Bubbleman' by the effect of your opponent's 'Last Turn', you can draw the 2 cards. If your opponent chains to the effect of 'Elemental Hero Bubbleman' with an effect that causes you to have cards in your hand (such as 'Conscription'), then the effect of 'Elemental Hero Bubbleman' disappears because you must still have no cards when resolving the effect. [Re: Bubble Shuffle] You can target the opponent's 'Elemental Hero Bubbleman' with 'Soul Exchange' and Tribute it for 'Bubble Shuffle'. [Re: Bubble Shuffle] You need a face-up Attack Position 'Elemental Hero Bubbleman' on the field to activate 'Bubble Shuffle'. If he's in Defense Position you cannot activate it. [Re: D - Time] If you have 'A Legendary Ocean' on the field and 'Elemental Hero Bubbleman' is destroyed, you can activate 'D - Time' and add a Level 4 or lower monster to your hand. If 'Elemental Hero Bubbleman' is returned to the hand, then you can only add a Level 3 or lower monster to your hand because the effect of 'A Legendary Ocean' still applies to 'Elemental Hero Bubbleman' while he's in your hand. [Re: Elemental Hero Neo Bubbleman] If 'Skill Drain' is active, this card is no longer treated as 'Elemental Hero Bubbleman'. [Re: Elemental Hero Neo Bubbleman] You can have 3 'Elemental Hero Bubbleman' and 3 'Elemental Hero Neo Bubbleman' in your Deck and Side Deck combined. [Re: Elemental Hero Neo Bubbleman] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Elemental Hero Bubbleman' from your Deck. [Re: Elemental Hero Neo Bubbleman] While this card is face-up on the field, it can be used as 'Elemental Hero Bubbleman' for a Fusion Summon (but not while in your hand). [Re: Elemental Hero Neo Bubbleman] The effect of 'Elemental Hero Neo Bubbleman' that makes it treated as 'Elemental Hero Bubbleman' is a Continuous Effect. The effect that destroys a monster that battles it is a Trigger Effect. [Re: Generation Shift] If you target 'Proto-Cyber Dragon' or 'Elemental Hero Neo Bubbleman' with this effect, you must add 'Proto-Cyber Dragon' or 'Elemental Hero Neo Bubbleman' to your hand. You cannot add 'Cyber Dragon' or 'Elemental Hero Bubbleman'.
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Card Type: Effect Monster
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Edition: Limited
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Level: 4
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Monster Type: Warrior
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Name: Elemental Hero Bubbleman
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Passcode: 79979666
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Rarity: Secret Rare
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Set: Elemental Hero Collection 1
| No conditions in stock. |
$0.00 |
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Elemental Hero Bubbleman
Atk/Def: 800/1200
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Attribute: Water
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Card Number: MF03-EN007
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Card Rules: Rulings powered by The Netrep API. Missing the Timing: If 'Elemental Hero Bubbleman' is Summoned by an effect in the middle of a chain, you will miss the timing and cannot draw the 2 cards. You can only use the effect of 'Elemental Hero Bubbleman' to Special Summon itself during your Main Phase. If you choose not to draw 2 cards for 'Elemental Hero Bubbleman's' effect, it does not start a chain. If 'Elemental Hero Bubbleman' is destroyed and then Special Summoned by 'Rope of Life' in the Damage Step, if there are no other cards on your side of the field, you can draw 2 cards for the effect of 'Elemental Hero Bubbleman'. If you Special Summon 'Elemental Hero Bubbleman' by the effect of your opponent's 'Last Turn', you can draw the 2 cards. If your opponent chains to the effect of 'Elemental Hero Bubbleman' with an effect that causes you to have cards in your hand (such as 'Conscription'), then the effect of 'Elemental Hero Bubbleman' disappears because you must still have no cards when resolving the effect. [Re: Bubble Shuffle] You can target the opponent's 'Elemental Hero Bubbleman' with 'Soul Exchange' and Tribute it for 'Bubble Shuffle'. [Re: Bubble Shuffle] You need a face-up Attack Position 'Elemental Hero Bubbleman' on the field to activate 'Bubble Shuffle'. If he's in Defense Position you cannot activate it. [Re: D - Time] If you have 'A Legendary Ocean' on the field and 'Elemental Hero Bubbleman' is destroyed, you can activate 'D - Time' and add a Level 4 or lower monster to your hand. If 'Elemental Hero Bubbleman' is returned to the hand, then you can only add a Level 3 or lower monster to your hand because the effect of 'A Legendary Ocean' still applies to 'Elemental Hero Bubbleman' while he's in your hand. [Re: Elemental Hero Neo Bubbleman] If 'Skill Drain' is active, this card is no longer treated as 'Elemental Hero Bubbleman'. [Re: Elemental Hero Neo Bubbleman] You can have 3 'Elemental Hero Bubbleman' and 3 'Elemental Hero Neo Bubbleman' in your Deck and Side Deck combined. [Re: Elemental Hero Neo Bubbleman] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Elemental Hero Bubbleman' from your Deck. [Re: Elemental Hero Neo Bubbleman] While this card is face-up on the field, it can be used as 'Elemental Hero Bubbleman' for a Fusion Summon (but not while in your hand). [Re: Elemental Hero Neo Bubbleman] The effect of 'Elemental Hero Neo Bubbleman' that makes it treated as 'Elemental Hero Bubbleman' is a Continuous Effect. The effect that destroys a monster that battles it is a Trigger Effect. [Re: Generation Shift] If you target 'Proto-Cyber Dragon' or 'Elemental Hero Neo Bubbleman' with this effect, you must add 'Proto-Cyber Dragon' or 'Elemental Hero Neo Bubbleman' to your hand. You cannot add 'Cyber Dragon' or 'Elemental Hero Bubbleman'.
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Card Type: Effect Monster
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Edition: Promo
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Level: 4
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Monster Type: Warrior
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Name: Elemental Hero Bubbleman
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Passcode: 79979666
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Rarity: Parallel Rare
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Set: Mattel Action Figure Series 3
| No conditions in stock. |
$0.00 |
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