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United We Stand
Atk/Def:
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Attribute: Spell
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Card Number: RP02-EN038
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Card Rules:
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Card Type: Eqip Spell
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Edition: Unlimited
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Level:
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Monster Type:
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Name: United We Stand
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Passcode: 56747793
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Rarity: Ultra Rare
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Set: Retro Pack 2
| Condition: Near-Mint |
$7.99 |
x 1 |
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Dreadscythe Harvester
Atk/Def: 2300/1600
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Attribute: WIND
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Card Number: RP02-EN100
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Card Rules:
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Card Type: Effect Monster
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Edition: Unlimited
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Level: 8
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Monster Type: Insect
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Name: Dreadscythe Harvester
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Passcode: 66973070
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Rarity: Secret Rare
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Set: Retro Pack 2
| Condition: Near-Mint |
$4.99 |
x 1 |
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4-Starred Ladybug of Doom
Atk/Def: 800/1200
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Attribute: WIND
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Card Number: RP02-EN022
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Card Rules:
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Card Type: Effect Monster
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Edition: Unlimited
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Level: 3
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Monster Type: Insect
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Name: 4-Starred Ladybug of Doom
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Passcode: 83994646
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Rarity: Common
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Set: Retro Pack 2
| No conditions in stock. |
$0.00 |
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A Legendary Ocean
Atk/Def:
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Attribute: Spell
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Card Number: RP02-EN062
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Card Rules:
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Card Type: Field Spell
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Edition: Unlimited
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Level:
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Monster Type:
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Name: A Legendary Ocean
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Passcode: 00295517
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Rarity: Common
|
Set: Retro Pack 2
| No conditions in stock. |
$0.00 |
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Airknight Parshath
Atk/Def: 1900/1400
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Attribute: LIGHT
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Card Number: RP02-EN058
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Card Rules:
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Card Type: Effect Monster
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Edition: Unlimited
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Level: 5
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Monster Type: Fairy
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Name: Airknight Parshath
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Passcode: 18036057
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Rarity: Rare
|
Set: Retro Pack 2
| No conditions in stock. |
$0.00 |
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Alpha The Magnet Warrior
Atk/Def: 1400/1700
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Attribute: EARTH
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Card Number: RP02-EN089
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Card Rules:
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Card Type: Normal Monster
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Edition: Unlimited
|
Level: 4
|
Monster Type: Rock
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Name: Alpha The Magnet Warrior
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Passcode: 99785935
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Rarity: Rare
|
Set: Retro Pack 2
| No conditions in stock. |
$0.00 |
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Amazoness Chain Master
Atk/Def: 1500/1300
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Attribute: Earth
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Card Number: RP01-EN097
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Card Rules: Rulings powered by The Netrep API. The effect of 'Amazoness Chain Master' is optional. You choose whether or not to activate it when this monster is destroyed as a result of battle and sent to the Graveyard. Here's the proper sequence for 'Amazoness Chain Master':1. When this card is destroyed and sent to the Graveyard as a result of battle, choose to activate its effect or not.2. If you choose to activate the effect, pay 1500 Life Points and activate it. Then see if your opponent wants to chain to the effect.3. After the chain is resolved (if any), resolve the effect.3A. Look at your opponent's hand and choose 1 Monster Card. If there are no Monster Cards, the effect disappears.3B. Add the Monster Card you chose to your hand. Now you can use it like your monster. If you get your opponent's monster with 'Amazoness Chain Master' and it's placed on the field, and later returned to the hand with 'Penguin Soldier', it returns to the original owner's hand. You cannot activate the effect of 'Amazoness Chain Master' if your opponent has no hand. If you have your opponent's monster that you acquired with 'Amazoness Chain Master', and your opponent activates 'Disturbance Strategy', the monster returns to the owner's Deck. However, you draw the same number of cards that you had in your hand, including 1 card for the monster you acquired with 'Amazoness Chain Master'. If you acquired your opponent's monster with 'Amazoness Chain Master', and 'Remove Brainwashing' is activated, the monster returns to the original owner if it is on the field. However, if it's still in your hand then it is not returned. If you acquire your opponent's monster with 'Amazoness Chain Master' and your opponent uses 'Lightforce Sword' on it, it returns to your hand (not the owner's hand) after the effect of 'Lightforce Sword' expires.
|
Card Type: Effect Monster
|
Edition: Unlimited
|
Level: 4
|
Monster Type: Warrior
|
Name: Amazoness Chain Master
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Passcode: 29654737
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Rarity: Secret Rare
|
Set: Retro Pack
| No conditions in stock. |
$0.00 |
|
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Ancient Lamp
Atk/Def: 900/1400
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Attribute: Wind
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Card Number: RP01-EN100
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Card Rules: Rulings powered by The Netrep API. [Re: Neo-Spacian Glow Moss] If a monster attacks a face-down 'Ancient Lamp', and 'Ancient Lamp' re-directs the attack to 'Neo-Spacian Glow Moss', the effect of 'Neo-Spacian Glow Moss' will not activate, because the effect of 'Ancient Lamp' causes it to miss the timing. [Re: Shield Warrior] If a monster you control is forced to battle another monster you control by the effect of your opponent's 'Ancient Lamp', when you activate 'Shield Warrior's' effect during damage calculation, both of your monsters are not destroyed.
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Card Type: Effect Monster
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Edition: Unlimited
|
Level: 3
|
Monster Type: Spellcaster
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Name: Ancient Lamp
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Passcode: 54912977
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Rarity: Secret Rare
|
Set: Retro Pack
| No conditions in stock. |
$0.00 |
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Appropriate
Atk/Def:
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Attribute: Trap
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Card Number: RP02-EN008
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Card Rules:
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Card Type: Continuous Trap
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Edition: Unlimited
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Level:
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Monster Type:
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Name: Appropriate
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Passcode: 48539234
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Rarity: Common
|
Set: Retro Pack 2
| No conditions in stock. |
$0.00 |
|
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Archfiend of Gilfer
Atk/Def: 2200/2500
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Attribute: DARK
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Card Number: RP02-EN094
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Card Rules:
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Card Type: Effect Monster
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Edition: Unlimited
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Level: 6
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Monster Type: Fiend
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Name: Archfiend of Gilfer
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Passcode: 50287060
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Rarity: Secret Rare
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Set: Retro Pack 2
| No conditions in stock. |
$0.00 |
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Armed Ninja
Atk/Def: 300/300
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Attribute: Earth
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Card Number: RP01-EN013
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Card Rules: Rulings powered by The Netrep API. This card can destroy a Spell Card on either side of the field.So if your opponent has no Spell Cards and no Set Spell or Trap Cards, you must destroy a card on your side of the field.If it is face-down Trap Card you must reveal it to your opponent, and it is not destroyed.
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Card Type: Effect Monster
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Edition: Unlimited
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Level: 1
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Monster Type: Warrior
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Name: Armed Ninja
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Passcode: 09076207
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Rarity: Common
|
Set: Retro Pack
| No conditions in stock. |
$0.00 |
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Asura Priest
Atk/Def: 1700/1200
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Attribute: LIGHT
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Card Number: RP02-EN061
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Card Rules:
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Card Type: Spirit Monster
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Edition: Unlimited
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Level: 4
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Monster Type: Fairy
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Name: Asura Priest
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Passcode: 02134346
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Rarity: Common
|
Set: Retro Pack 2
| No conditions in stock. |
$0.00 |
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Axe of Despair
Atk/Def:
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Attribute: Spell
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Card Number: RP01-EN051
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Card Rules: Rulings powered by The Netrep API. If all your monsters are sent to the Graveyard simultaneously by the effect of 'Cyber Jar', 'Raigeki', etc. and 'Axe of Despair' is equipped to one of them, you cannot Tribute one of those monsters to return 'Axe of Despair' to the top of your Deck.You also cannot Tribute one of the monsters Special Summoned by the effect of 'Cyber Jar' since the timing has passed. Since 'Axe of Despair' activates in the Graveyard, you can Tribute a monster to return it to the top of your Deck even if 'Imperial Order' is on the field. [Re: Chaos Necromancer] If you equip 'Chaos Necromancer' with 'Axe of Despair' and have 5 monsters in your Graveyard, the ATK of 'Chaos Necromancer' is 2500 (1500 + 1000). [Re: Cyber Blader] When applying the effect to double this card's ATK, double the total amount. So if you equip 'Cyber Blader' with 'Axe of Despair', her ATK will become 6200. (2100 + 1000) x 2 = 6200. [Re: Elemental Hero Rampart Blaster] When using this card's effect to attack from Defense Position, you apply half of its current ATK. So if it equipped with 'Axe of Despair', you would apply 1500 ATK for damage calculation. [Re: Falling Down] The Archfiend you need for 'Falling Down' doesn't have to be a monster. Cards like 'Axe of Despair', or an Archfiend monster equipped to your 'Relinquished', will prevent 'Falling Down' from being destroyed. [Re: Fusion Devourer] If this card battles a Fusion Monster that is equipped with 'Axe of Despair', etc. that Fusion Monster's ATK will be 0 for Damage Calculation. [Re: Gradius' Option] The ATK/DEF of 'Gradius' Option' is the same as the current ATK/DEF of the selected 'Gradius', not the original ATK/DEF. So if you equip 'Axe of Despair' to 'Gradius', the ATK of 'Gradius' Option' will also increase by 1000 points. [Re: Gradius' Option] Equipping 'Axe of Despair' to 'Gradius' Option' has no purpose. Activating 'Reinforcements' targeting 'Gradius' Option' serves no purpose. 'Luminous Spark' on the field will not change the ATK/DEF of 'Gradius' Option'. It always has the same ATK/DEF of the selected 'Gradius'. [Re: Gren Maju Da Eiza] If you equip 'Axe of Despair' to 'Gren Maju Da Eiza', calculate its ATK and DEF according to its effect, then add +1000 ATK on top of that. [Re: Hero Heart] You only halve the ATK of the selected 'Elemental Hero' when 'Hero Heart' resolves. If you later equip the monster with 'Axe of Despair' it will get the full +1000 ATK. [Re: Pole Position] EXAMPLE #2 The opponent has 'Blue-Eyes White Dragon' (3000 ATK) and 'Pole Position' face-up on the field. I have 'Gemini Elf' (1900 ATK), and an 'Opticlops' (1800 ATK) equipped with 'Axe of Despair'(+1000 ATK 2800 total) face-up on the field, and a Set 'Ring of Destruction'. If I activate 'Ring of Destruction' to destroy 'Blue-Eyes White Dragon', then 'Opticlops' will be the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn't, it is, it isn't, etc.). Therefore, I cannot target 'Blue-Eyes White Dragon' with 'Ring of Destruction'. [Re: Pole Position] EXAMPLE #3 The opponent has a face-down 'Pole Position'. I have 'Opticlops' (1800 ATK) and 'Gemini Elf' (1900 ATK) face-up on the field. I activate 'Axe of Despair' (+1000 ATK) and try to equip my 'Opticlops' (1800 ATK). The opponent cannot chain 'Pole Position', since that would cause an infinite loop. 'Pole Position' is an illegal activation. Put it back face-down. [Re: Pole Position] EXAMPLE #5 I have 'Pole Position' and 'Opticlops' (1800 ATK) face-up on the field. The opponent has a 'Muka Muka' equipped with 'Axe of Despair' face-up on the field with no cards in his hand. At the start of the opponent's turn, he draws a card, making 'Muka Muka's ATK 1900. An infinite loop is created by something that could not be avoided, so 'Pole Position' is destroyed. [Re: Reflect Bounder] When your opponent's 'White Magical Hat' with 'Axe of Despair' attacks your 'Reflect Bounder', 'Reflect Bounder' inflicts its effect damage, damage calculation is performed, and 'White Magical Hat''s effect is activated. [Re: Twin-Shield Defender] 'Twin-Shield Defender's' effect targets 1 face-up monster your opponent controls.'Twin-Shield Defender' halves the current ATK of the targeted monster, including any gains and/or losses from effects.Example 1: 'Sangan' equipped with 'Axe of Despair' has 2000 ATK. If its ATK is halved by 'Twin-Shield Defender' it will have 1000 ATK.Example 2: 'Sangan's' original ATK is halved by 'Shrink' to 500 ATK. If its ATK is halved by 'Twin-Shield Defender', it will have 250 ATK. [Re: Wild Nature's Release] If 'Ojama Yellow' is equipped with 'Axe of Despair' (1000 ATK, 1000 DEF), if 'Wild Nature's Release' is activated then it increases 'Ojama Yellow' to 2000 ATK, 1000 DEF. If 'Axe of Despair' is then destroyed, 'Ojama Yellow' remains 2000 ATK, 1000 DEF. [Re: Woodland Sprite] An Equip Spell Card sent to the Graveyard by this card's effect is not 'destroyed'. So the effects of 'Butterfly Dagger - Elma', 'Axe of Despair', 'Malevolent Nuzzler', 'Blast with Chain', or 'Smoke Grenade of the Thief' cannot or will not be activated.
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Card Type: Equip Spell
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Edition: Unlimited
|
Level:
|
Monster Type:
|
Name: Axe of Despair
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Passcode: 40619825
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Rarity: Rare
|
Set: Retro Pack
| No conditions in stock. |
$0.00 |
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B. Skull Dragon
Atk/Def: 3200/2500
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Attribute: Dark
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Card Number: RP01-EN028
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Card Rules: Rulings powered by The Netrep API. [Re: The Dark - Hex-Sealed Fusion] To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon 'B. Skull Dragon' you must Tribute 'The Dark - Hex-Sealed Fusion' as well as either 'Red-Eyes B. Dragon' or 'Summoned Skull'.
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Card Type: Fusion Monster
|
Edition: Unlimited
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Level: 9
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Monster Type: Dragon
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Name: B. Skull Dragon
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Passcode: 11901678
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Rarity: Rare
|
Set: Retro Pack
| No conditions in stock. |
$0.00 |
|
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Baby Dragon
Atk/Def: 1200/700
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Attribute: Wind
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Card Number: RP01-EN034
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Edition: Unlimited
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Level: 3
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Monster Type: Dragon
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Name: Baby Dragon
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Passcode: 88819587
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Rarity: Common
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Set: Retro Pack
| No conditions in stock. |
$0.00 |
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Barrel Behind the Door
Atk/Def:
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Attribute: Trap
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Card Number: RP02-EN080
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Card Rules:
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Card Type: Counter Trap
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Edition: Unlimited
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Level:
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Monster Type:
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Name: Barrel Behind the Door
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Passcode: 78783370
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Rarity: Common
|
Set: Retro Pack 2
| No conditions in stock. |
$0.00 |
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Barrel Dragon
Atk/Def: 2600/2200
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Attribute: Dark
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Card Number: RP01-EN044
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Card Rules: Rulings powered by The Netrep API. [Re: My Body as a Shield] You cannot use 'My Body as a Shield' against cards whose effects might or might not destroy a monster right away, such as 'Earthshaker', 'Barrel Dragon', 'Acid Trap Hole', or 'Time Wizard'. [Re: Prime Material Dragon] You cannot use 'Prime Material Dragon's' effect against cards whose effects may or may not destroy a monster right away, such as 'Earthshaker', 'Barrel Dragon', 'Acid Trap Hole', or 'Time Wizard'. [Re: Second Coin Toss] If an effect requires multiple coin flips, like 'Barrel Dragon', you would redo all 3 coin flips. [Re: Stardust Dragon] 'Stardust Dragon's' first effect cannot be chained to an effect that may or may not destroy card(s) on the field, like 'Barrel Dragon' or 'Snipe Hunter'.
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Card Type: Effect Monster
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Edition: Unlimited
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Level: 7
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Monster Type: Machine
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Name: Barrel Dragon
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Passcode: 81480460
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Rarity: Rare
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Set: Retro Pack
| No conditions in stock. |
$0.00 |
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Bazoo the Soul-Eater
Atk/Def: 1600/900
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Attribute: EARTH
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Card Number: RP02-EN041
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Card Rules:
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Card Type: Effect Monster
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Edition: Unlimited
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Level: 4
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Monster Type: Beast
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Name: Bazoo the Soul-Eater
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Passcode: 40133511
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Rarity: Common
|
Set: Retro Pack 2
| No conditions in stock. |
$0.00 |
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Beta The Magnet Warrior
Atk/Def: 1700/1600
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Attribute: EARTH
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Card Number: RP02-EN090
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Card Rules:
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Card Type: Normal Monster
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Edition: Unlimited
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Level: 4
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Monster Type: Rock
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Name: Beta The Magnet Warrior
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Passcode: 39256679
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Rarity: Rare
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Set: Retro Pack 2
| No conditions in stock. |
$0.00 |
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Black Illusion Ritual
Atk/Def:
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Attribute: Spell
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Card Number: RP01-EN060
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Card Rules: Rulings powered by The Netrep API. [Re: Contract with the Abyss] 'Contract with the Abyss' is used as a generic substitute for Ritual Spell Cards like 'Black Illusion Ritual' and 'Contract with the Dark Master'. You cannot use 'Contract with the Abyss' to Ritual Summon a non-Ritual Monster like 'Dark Magician'.
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Card Type: Ritual Spell
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Edition: Unlimited
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Level:
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Monster Type:
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Name: Black Illusion Ritual
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Passcode: 41426869
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Rarity: Common
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Set: Retro Pack
| No conditions in stock. |
$0.00 |
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Black Pendant
Atk/Def:
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Attribute: Spell
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Card Number: RP01-EN052
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Card Rules: Rulings powered by The Netrep API. If this card is destroyed while face-down, it still does damage to your opponent. If this card's activation is negated, such as with 'Magic Jammer' or 'Riryoku Field' it does not do damage to your opponent. 'Black Pendant' activates in the Graveyard, so if it is destroyed when 'Imperial Order' is on the field, it still does damage to your opponent. You can chain to the activation of the effect of 'Black Pendant' when it is sent to the Graveyard. [Re: 7] If other cards are also sent to the Graveyard at the same time, like 'Sangan' or 'Black Pendant', the card controlled by the turn player is Step 1. [Re: Barrel Behind the Door] You cannot activate 'Barrel Behind the Door' against a Continuous Spell or Trap Card, an Equip Spell Card, or a Field Spell Card. So you cannot activate it against 'Magical Thorn', 'Dark Snake Syndrome', 'Wave-Motion Cannon', or 'Black Pendant'. [Re: Cursed Seal of the Forbidden Spell] When you negate and destroy 'Black Pendant' with 'Cursed Seal of the Forbidden Spell', and afterwards a Set 'Black Pendant' is destroyed, the effect of 'Black Pendant' will not be activated (neither the 'Black Pendant' that was negated nor the Set 'Black Pendant' destroyed later will inflict 500 damage). [Re: Emergency Provisions] If you send 'Black Pendant' to the Graveyard for the cost of 'Emergency Provisions' its effect does activate. [Re: Magical Hats] If you select 'Black Pendant', when it is destroyed during the end of the Battle Phase its effect activates, even if it was face-down. [Re: Necrovalley] 'Necrovalley' will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of 'Sangan', 'Witch of the Black Forest', 'Black Pendant', 'Giant Rat', 'Mystic Tomato', 'Kuriboh', 'Graceful Charity', 'Sinister Serpent', 'Marie the Fallen One', 'Buster Blader', 'Shadow Ghoul', 'Helpoemer', 'Sword of Deep-Seated', 'Vampire Lord', 'Coffin Seller', and 'Magical Thorn'. [Re: Sasuke Samurai #2] While 'Sasuke Samurai #2''s effect is active, you can't activate the effects of cards that activate in the Graveyard like 'Black Pendant' and 'Statue of the Wicked'. [Re: Sonic Jammer] While 'Sonic Jammer''s effect is applied, your opponent can still use the effects of 'Wave Motion Cannon', or 'Black Pendant' when sent to the Graveyard, or Field Spell Cards like 'Fusion Gate'. [Re: Spell Reclamation] If a Spell Card that has an effect that activates when it is sent to the Graveyard, like 'Black Pendant' or 'Lucky Iron Axe', is affected by 'Spell Reclamation', that Spell Card's effect will activate, and it will be returned to its owner's hand before resolving the effect. [Re: Woodland Sprite] If you send 'Black Pendant' to the Graveyard with this card's effect, the effect of 'Black Pendant' will activate, because it does not have to be 'destroyed', just sent to the Graveyard.
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Card Type: Equip Spell
|
Edition: Unlimited
|
Level:
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Monster Type:
|
Name: Black Pendant
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Passcode: 65169794
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Rarity: Common
|
Set: Retro Pack
| No conditions in stock. |
$0.00 |
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Blast Sphere
Atk/Def: 1400/1400
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Attribute: Dark
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Card Number: RP01-EN091
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Card Rules: Rulings powered by The Netrep API. [Re: Legendary Fiend] If 'Legendary Fiend' is equipped with your opponent's 'Blast Sphere', you can choose to activate 'Legendary Fiend's' effect or pass to your opponent. If they decide to pass, you must activate 'Legendary Fiend's' effect.
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Card Type: Effect Monster
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Edition: Unlimited
|
Level: 4
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Monster Type: Machine
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Name: Blast Sphere
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Passcode: 26302522
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Rarity: Secret Rare
|
Set: Retro Pack
| No conditions in stock. |
$0.00 |
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Blue-Eyes Shining Dragon
Atk/Def: 3000/2500
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Attribute: LIGHT
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Card Number: RP02-EN096
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Card Rules:
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Card Type: Effect Monster
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Edition: Unlimited
|
Level: 10
|
Monster Type: Dragon
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Name: Blue-Eyes Shining Dragon
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Passcode: 53347303
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Rarity: Secret Rare
|
Set: Retro Pack 2
| No conditions in stock. |
$0.00 |
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Blue-Eyes Toon Dragon
Atk/Def: 3000/2500
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Attribute: Light
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Card Number: RP01-EN050
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Card Rules: Rulings powered by The Netrep API. [Re: Heart of the Underdog] A Normal Monster Card means a yellow card with no effect. A Ritual Monster with no effect is not a Normal Monster Card. A card like 'Blue-Eyes Toon Dragon' is not a Normal Monster Card. [Re: Toon Mermaid] This rule applies for 'Toon Mermaid', 'Toon Summoned Skull', 'Manga Ryu-Ran' and 'Blue-Eyes Toon Dragon':If 'Toon World' is returned to a player's hand, with cards such as 'Giant Trunade' these Toon Monsters are not destroyed since 'Toon World' was not destroyed.
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Card Type: Toon Monster
|
Edition: Unlimited
|
Level: 8
|
Monster Type: Dragon
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Name: Blue-Eyes Toon Dragon
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Passcode: 53183600
|
Rarity: Rare
|
Set: Retro Pack
| No conditions in stock. |
$0.00 |
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Blue-Eyes Ultimate Dragon
Atk/Def: 4500/3800
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Attribute: Light
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Card Number: RP01-EN000
|
Card Rules: Rulings powered by The Netrep API. [Re: Revoke Fusion] You cannot select a Fusion Monster that does not list any Fusion Material Monsters you can Special Summon. Example: You cannot select 'Dragon Master Knight' because you cannot Special Summon 'Black Luster Soldier' or 'Blue-Eyes Ultimate Dragon' from your hand.
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Card Type: Fusion Monster
|
Edition: Unlimited
|
Level: 12
|
Monster Type: Dragon
|
Name: Blue-Eyes Ultimate Dragon
|
Passcode: 23995346
|
Rarity: Secret Rare
|
Set: Retro Pack
| No conditions in stock. |
$0.00 |
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